AI Insights · Timothy · October 2022
Top 5 Boxing Games on iOS in Oman Q3 2022
Explore the performance of the top 5 boxing games on iOS in Oman during Q3 2022, with insights on downloads, revenue, and active users.
During the third quarter of 2022, the top five boxing games on iOS in Oman showed varied performance in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, offers a detailed look at the trends.
Boxing Star: Real Boxing Fight from THUMBAGE showed fluctuating weekly downloads, peaking at 34 in mid-July and dropping to 0 by the end of September. Revenue remained relatively stable, hovering around $30-$40 weekly, with a peak of $46 in the last two weeks of September. Weekly active users saw a decline from 54 in early August to 0 by early September.
Real Boxing 2 by Vivid Games S.A. saw an initial high of 169 downloads at the start of the quarter, which tapered off to 21 by the end. Revenue experienced a downward trend, starting at $33 and ending at $21. Active users also saw a decline from 403 in late June to 195 by the end of September.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had minimal download activity with only a few sporadic downloads. Revenue remained quite low but stable, ranging from $9 to $17 weekly.
WWE Mayhem by Reliance Games exhibited a consistent performance in terms of downloads, with numbers fluctuating between 11 and 98 throughout the quarter. Revenue was stable, maintaining around $9 to $17 weekly. Active users peaked at 439 in late August but saw a gradual decline to 307 by the end of September.
EA SPORTS™ UFC® 2 from Electronic Arts had a varied download pattern, starting at 53 and ending at 7 by the last week of September. Revenue was relatively low, ranging from $5 to $12 weekly. The active user count decreased from 91 at the beginning of the quarter to 53 by the end.
For more detailed insights and trends, visit Sensor Tower.